I am a professional 3D artist working with experience in creating and managing 3D NFT projects, video game models and high poly film assets.
I have more than 6 years experience in modelling and texturing high quality 3D models.
My workflow goes as following:
I gather all necessary reference if needed.
I start by modelling the low poly models using Maya and 3ds Max.
I proceed to unwrapping the UV’s in Maya.
I make the high poly model using Zbrush to add extra micro detail. I also use where needed, Marvelous Designer to create and simulate cloth.
I bake the models together using Substance Painter.
Texturing is done in Substance Painter using my own textures and a large library.
I finish the project by exporting the texture files in your desired PBR workflow.
You will get the finished low poly 3d model together with the exported texture files.